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Re: [pygame] MMX Transform for Win32



On Sun, Mar 9, 2008 at 9:22 AM, Richard Goedeken <SirRichard@xxxxxxxxxxxxxxxxxxxxxxx> wrote:
But be warned that it will be quite a bit
slower than a pure scaling function.
Why?  3D engines like OpenGL can do this operation for thousands of quads each frame while maintaining a great framerate.  Doing it for one quad shouldn't be too hard.