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Re: [pygame] MMX Transform for Win32
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: Re: [pygame] MMX Transform for Win32
From
: "Ian Mallett" <
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Date
: Sun, 9 Mar 2008 12:27:27 -0700
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On Sun, Mar 9, 2008 at 9:22 AM, Richard Goedeken <
SirRichard@xxxxxxxxxxxxxxxxxxxxxxx
> wrote:
But be warned that it will be quite a bit
slower than a pure scaling function.
Why? 3D engines like OpenGL can do this operation for thousands of quads each frame while maintaining a great framerate. Doing it for one quad shouldn't be too hard.
Follow-Ups
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Re: [pygame] MMX Transform for Win32
From:
Richard Goedeken
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[pygame] Announce: pygame 1.8.0rc4 tar ball.
From:
René Dudfield
Re: [pygame] MMX Transform for Win32
From:
Jason Ward
Re: [pygame] MMX Transform for Win32
From:
Richard Goedeken
Re: [pygame] MMX Transform for Win32
From:
Marcus von Appen
Re: [pygame] MMX Transform for Win32
From:
Jason Ward
Re: [pygame] MMX Transform for Win32
From:
Richard Goedeken
Re: [pygame] MMX Transform for Win32
From:
Ian Mallett
Re: [pygame] MMX Transform for Win32
From:
Richard Goedeken
Re: [pygame] MMX Transform for Win32
From:
Ian Mallett
Re: [pygame] MMX Transform for Win32
From:
Richard Goedeken
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