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Re: [pygame] MMX Transform for Win32



On, Sun Mar 09, 2008, Brian Fisher wrote:

> If  were going to have something like that (a warping function) in
> PyGame, I would definitely want it to use anti-grain-geometry
> (http://antigrain.com ) rather than use a newly coded up function. AGG
> has been around for a very long time, is highly tested, and once you
> code up the basic integration issues a huge world of completely
> awesome 2d software rendering falls out fairly easily (gaussian blur,
> vector shape rendering, textured lines, etc. etc.)

We can only use versions up to 2.4 from it due to its licensing.
And we'd have to rely on C++ instead of C which is a big backdraw.

Regards
Marcus

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