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Re: [pygame] MMX Transform for Win32



On, Mon Mar 10, 2008, Brian Fisher wrote:

> On Mon, Mar 10, 2008 at 2:04 PM, Greg Ewing <greg.ewing@xxxxxxxxxxxxxxxx> wrote:
> >  It sounds amazing, but according to the web site,
> >  it's C++. Do we really want to make pygame dependent
> >  on C++ code?
> >
> I think gcc supports C++ as a rule. Aside from interfacing the C++
> code from the C code with extern "C" statements, what would be the
> difficulty there?

C++ adds a lot of unnecessary overhead, limits the portability and makes
anything just a bit harder.

Regards
Marcus

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