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Re: [pygame] MMX Transform for Win32



On Mon, Mar 10, 2008 at 2:04 PM, Greg Ewing <greg.ewing@xxxxxxxxxxxxxxxx> wrote:
>  It sounds amazing, but according to the web site,
>  it's C++. Do we really want to make pygame dependent
>  on C++ code?
>
I think gcc supports C++ as a rule. Aside from interfacing the C++
code from the C code with extern "C" statements, what would be the
difficulty there?