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Re: [pygame] vista testing...



The change with sample rate makes me think it may actually have to do
with the particular sound samples as well? I understand that SDL is
somewhat limited on the sample rate conversions it supports - got
particular sounds files that sound scratchy you can send to test with?

also, when you say you get scratches after starting some way into the
music - do you mean you get like a pop when first playing the music,
or do you mean that you get scratches throughout the music after you
start it playing at a point in the sound?


On Sun, Mar 23, 2008 at 2:27 PM, Bo Jangeborg <bo@xxxxxxxxxxx> wrote:
> The buffer setting doesn't seem to make a differens.
>  The key seem to be the sampling rate. Lots of scratching at 44k sound
>  but OK at 22k. But even then I get scratches if I start some way into
>  the music
>  rather then at the start. The later problem I had in pygame 1.7 too.
>
>  In pygame 1.7 music worked OK in Vista at 44k.
>  I have tried both ogg and mp3 in pygame 1.8.
>  Have you tried playing music at 44k on XP machines?  Maybe this is a more
>  general problem.
>
>  Another thing that seem to have changed is that if a path to a sound file
>  is wrong it doesn't cause an exception. Instead it returns an empty
>  sound object..
>  Is that really intended ?
>