On, Thu Mar 12, 2009, Iuri wrote: [...] > In the wiki we have 2DVectorClass and 3DVectorClass classes. Why these > classes are not so good? Or what I can improve on that? They are good, but in Python, making them slower than a good and robust C implementation. > What other classes are good to add to pygame? Matrix, quaternion, what else? Space transformations (eclidean, hyperbolic, etc.), Tensors, .... The focus of that task lies on a fast and robust implementation and API, not on tons of features. However, vectors, matrices and quaternions already offer a very big field for further development (equotation solvings, 2d/3d/4d transformations, agrange...). Regards Marcus
Attachment:
pgp0rtPX68mFj.pgp
Description: PGP signature