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Re: [pygame] Gsoc pygame math

I guess this project is in the wrong place on the gsoc2009ideas. It's on the "Easy projects" (hese projects can be completed mostly or entirely in Python, or involving porting existing work), but is necessary to write the most part in C (or cython, or something like this).

I'm asked about that in this mail list last week, and I'll apply to this project. Take a look to the history of the list, you'll see a lot of tips about this topic.


On Thu, Mar 19, 2009 at 11:30 AM, John Robinson <John-Robinson@xxxxxxx> wrote:
Item Type: Appointment
Begin time: Thu, 19 Mar 2009 06:30 am -0400
Duration:   1 Hour

Hello my name is John Robinson.I am a sophomore
Computer Science major at the University of Tennessee-
Chattanooga.I am very interested in working on a math library(vectors,matrices) for Pygame this summer.

I have a good understanding of Python(4 years), and the
math is basically what I am studying in class, so it would
a good experience to apply what I am learning to a
software project.
I've used built-in math libraries in other python
game engines that have them(specifically Panda3D), and
I find that they can be helpful in many situations.

I'm interested in what the community and the mentor
are expecting out of the library.
Thank you for your time