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Re: [pygame] multi-width aalines and aacircles

None of the SDL_gfx functions has a line width argument that I could see.


Forrest Voight wrote:
One idea was to bind SDL_gfx ... there's a patch for a binding a few
months back on this list.

On Mon, Mar 23, 2009 at 12:41 PM, Thiago Chaves <shundread@xxxxxxxxx> wrote:
I'd be very happy to see those too, specially because I've been doing
lots of drawing with primitives on SSoF. =D


On Mon, Mar 23, 2009 at 6:32 PM, pymike <pymike93@xxxxxxxxx> wrote:
PyGame desperately needs multi-width aalines and aacircles. Are there any
plans to implement these during GSoC or the next PyGame release?

It'd really open up possibilities for pretty apps, vector art, and even SVG

- pymike
"Python eggs me on."

Lenard Lindstrom