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Re: [pygame] multi-width aalines and aacircles



Hmm. Still doesn't looks pretty rough. For aapolygons, can't you just take SDL_gfx's method for antialiasing lines and apply it to the edges of the polygon, and do the same thing for normal lines with widths? Or will the algorithm only work with 1px wide lines?

I'll do some googling on aa algorithms.

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- pymike