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Re: [pygame] multi-width aalines and aacircles
Meh, doesn't look like aa to me, just a nice blur. Takes a while to load too :S Pre-rendered aa stuff is more or less useless.
On Wed, Mar 25, 2009 at 4:02 PM, Lenard Lindstrom <len-l@xxxxxxxxx>
Ian Mallett wrote:
Well, here's the anti-aliased circle algorithm, with width, I found on the internet. aacircle.py is the program, aadraw.py the draw routines. It is much faster in its native Delphi.
On Wed, Mar 25, 2009 at 11:47 AM, RB <roebros@xxxxxxxxx <mailto:roebros@xxxxxxxxx>> wrote:
You could do a filled polygon and then an aa one around it...
My suggestion exactly. Too bad this doesn't work with circles...
But I think then you'd be getting a lot slower...