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Re: [pygame] multi-width aalines and aacircles

Try the default Feather to 1.0, the default. But you are probably right.


pymike wrote:
Meh, doesn't look like aa to me, just a nice blur. Takes a while to load too :S Pre-rendered aa stuff is more or less useless.

On Wed, Mar 25, 2009 at 4:02 PM, Lenard Lindstrom <len-l@xxxxxxxxx <mailto:len-l@xxxxxxxxx>> wrote:

    Ian Mallett wrote:

        On Wed, Mar 25, 2009 at 11:47 AM, RB[0] <roebros@xxxxxxxxx
        <mailto:roebros@xxxxxxxxx> <mailto:roebros@xxxxxxxxx
        <mailto:roebros@xxxxxxxxx>>> wrote:

           You could do a filled polygon and then an aa one around it...

        My suggestion exactly.  Too bad this doesn't work with circles...

           But I think then you'd be getting a lot slower...

    Well, here's the anti-aliased circle algorithm, with width, I
    found on the internet. aacircle.py is the program, aadraw.py the
    draw routines. It is much faster in its native Delphi.

Lenard Lindstrom