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Re: [pygame] multi-width aalines and aacircles

We could shamelessly rip off their code. :-). Actually AGG is intended for high-quality rendering. Though the developers claim it is still fast, it may still not be fast enough for game usage.


René Dudfield wrote:

On Wed, Mar 25, 2009 at 10:27 PM, niki <niki@xxxxxxxxxx> wrote:
René Dudfield wrote:
good idea.

there's an aa-polygon in sdl gfx
Why not just use AGG? http://www.antigrain.com v2.4 is BSD (v2.5 is GPL but
It has AA for beziers too.

Lenard Lindstrom