[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] multi-width aalines and aacircles



We could shamelessly rip off their code. :-). Actually AGG is intended for high-quality rendering. Though the developers claim it is still fast, it may still not be fast enough for game usage.

Lenard

René Dudfield wrote:
c++

On Wed, Mar 25, 2009 at 10:27 PM, niki <niki@xxxxxxxxxx> wrote:
René Dudfield wrote:
good idea.

there's an aa-polygon in sdl gfx
Why not just use AGG? http://www.antigrain.com v2.4 is BSD (v2.5 is GPL but
dead)
It has AA for beziers too.




--
Lenard Lindstrom
<len-l@xxxxxxxxx>