[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] multi-width aalines and aacircles

> I am currently backporting Pygame Reloaded's SDL_gfx module into Pygame 1.9
Awesome, but it looks like pygame already has most of what's in the sdl_gfx library (rotozoom, aaline, etc.) :S And if SDL_gfx doesn't have line widths, how did pygame achieve it? Would it be possible to duplicate it for aalines?

> As for anti-aliased thick circles, maybe use "O"s. :-)

- pymike