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Re: [pygame] multi-width aalines and aacircles



c++

On Wed, Mar 25, 2009 at 10:27 PM, niki <niki@xxxxxxxxxx> wrote:
> René Dudfield wrote:
>>
>> good idea.
>>
>> there's an aa-polygon in sdl gfx
>
> Why not just use AGG? http://www.antigrain.com v2.4 is BSD (v2.5 is GPL but
> dead)
> It has AA for beziers too.
>
> Niki Spahiev
>
>