[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] multi-width aalines and aacircles



You could do a filled polygon and then an aa one around it...
But I think then you'd be getting a lot slower...

On Wed, Mar 25, 2009 at 1:44 PM, Lenard Lindstrom <len-l@xxxxxxxxx> wrote:
The aa polygon is not filled, and the filled polygon does no aa.

Lenard


René Dudfield wrote:
good idea.

there's an aa-polygon in sdl gfx


On Wed, Mar 25, 2009 at 5:38 PM, Greg Ewing <greg.ewing@xxxxxxxxxxxxxxxx> wrote:
 
Lenard Lindstrom wrote:

   
Yes, but we still need an aaline algorithm with line width.
     
Find an aa polygon algorithm and then use it to
draw line-shaped polygons.

   


--
Lenard Lindstrom
<len-l@xxxxxxxxx>