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Re: [pygame] multi-width aalines and aacircles
The pygame line looks like there's something wrong with it. There are
very few faded pixels at all. It's essentially not anti-aliased.
On Mar 29, 2009, at 11:12 AM, pymike wrote:
I think if you look at a real SVG aaline...
...then look at the pygame one...
...the latter looks pretty rough.