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Re: [pygame] Networking



On Mon, Mar 7, 2011 at 2:03 PM, Joseph Lewis <joehms22@xxxxxxxxx> wrote:
> Twisted is a little large and written in Python, although I would like to
> prototype in Python, the goal would be to get the code to be an integral
> part of Pygame and fairly small.

But whenever networking is involved, it's usually best to use twisted.

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//Alex