Am 07.03.2011 15:03, schrieb Joseph Lewis:
    
Twisted is a little large and written in Python,
      although I would like to prototype in Python, the goal would be to
      get the code to be an integral part of Pygame and fairly small.
    
    Twisted isn't a liitle large but *very* large. A small, useful and
    nicely designed Networking module is - imho - PodSixNet (to be
    found an 
pygame.org), at least it might be a good starting point.
    
    Regards, Gregor
    
      I will look in to that, thanks.
      
      --
      
      Message Sent By: Joseph LewisÂ
      
      Public Key: [0xF8462E1593141C16]
      
      
      On Sun, Mar 6, 2011 at 11:08 PM, Alex
        Nordlund 
<deep.alexander@xxxxxxxxx>
        wrote:
        
          On Sun, Mar 6, 2011 at 7:32 AM, Joseph Lewis
            <
joehms22@xxxxxxxxx>
            wrote:
            > Does pygame have a networking module? There doesn't
            seem to be anything
            > about networking in the documentation or subversion.
            
          
          
          Also, you should look up Vertex, could simplify what you're
          proposing.
          
          
          ---
          //Alex