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Re: [pygame] any cocos2d people on the list?



try the pyglet mailing list, cocos2d uses pyglet, and the cocos2d for
android and for iPhone libs were built off the original but stopped
using python.

On Wed, Mar 14, 2012 at 11:06 AM, Sean Felipe Wolfe <ether.joe@xxxxxxxxx> wrote:
> I'm continuing to enjoy plugging away at my projects in pygame,
> however I couldn't help but notice the activity going on with cocos2d.
> The original library seems to be python-based although much more
> activity is happening in the iphone world with objective-c.
>
> I poked around the documentation a bit, and my first thought I wasn't
> too excited. I like the simplicity and SDL orientation of the pygame
> model whereas cocos2d seems to be doing a lot of pre-made work for me
> which isn't as fun to explore with.
>
> That said, there is a whole lot of traffic on the obj-c branch
> especially, which would make it easier I am thinking to port to iphone
> down the road.
>
> Anyhow, just thought I'd see if anyone is doing any cocos2d projects?
>
> --
> A musician must make music, an artist must paint, a poet must write,
> if he is to be ultimately at peace with himself.
> - Abraham Maslow