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Re: [pygame] linux distributions



'Pete Shinners' wrote about 'Re: [pygame] linux distributions' - Tue, May 22, 2001 at 09:17:03AM CEST
> > >PS: Great work on SolarWolf, by the way. One of the most all-around polished 
> > >free games available for Linux, in my humble opinion. You should do a binary 
> > >distribution with 'freeze', though. That is possible with pygame, isn't it?
> > 
> > Is it? I'd also be happy to discuss possible ways of distributing games.
> > As it is now I have no clue as how to do it "the Python way". I can whack
> > up a "make install" or a RPM for it, but I don't know how to do it on
> > Windows. All my tests with "freeze" or similar tools have led to either a
> > big pile of errormessages, something that just segmentation faults or
> > something that just does not work. This is something where Python as an
> > overall environment needs to be improved, I think.
> 
> first off, let's all go back and enjoy that original quote :]
> 
> i really don't know about building a standalone unix version of
> pygame apps. i do know gordon mcmillan has finally gotten some time
> to get back to his installer stuff, which previously supported linux.
> 
> i was wondering if hacking together a "mini-python" along with the
> installation tools from loki would be a decent solution?
> 
> sorry, no urls, im tired and off to bed.

http://www-acc.kek.jp/WWW-ACC-exp/KEKB/Control/Activity/Python/doc-j/Mac/Demo/freezing.html

http://starship.python.net/crew/gmcm/standalones.html

http://starship.python.net/crew/theller/py2exe/

http://www.mcmillan-inc.com/install1.html

I didn't find a nice linux/unix tool yet.

Joost
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