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Re: [pygame] linux distributions



> >PS: Great work on SolarWolf, by the way. One of the most all-around polished 
> >free games available for Linux, in my humble opinion. You should do a binary 
> >distribution with 'freeze', though. That is possible with pygame, isn't it?
> 
> Is it? I'd also be happy to discuss possible ways of distributing games.
> As it is now I have no clue as how to do it "the Python way". I can whack
> up a "make install" or a RPM for it, but I don't know how to do it on
> Windows. All my tests with "freeze" or similar tools have led to either a
> big pile of errormessages, something that just segmentation faults or
> something that just does not work. This is something where Python as an
> overall environment needs to be improved, I think.

first off, let's all go back and enjoy that original quote :]

i really don't know about building a standalone unix version of
pygame apps. i do know gordon mcmillan has finally gotten some time
to get back to his installer stuff, which previously supported linux.

i was wondering if hacking together a "mini-python" along with the
installation tools from loki would be a decent solution?

sorry, no urls, im tired and off to bed.

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