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Re: [pygame] pygame MacOS!!



That's great news!  Way to go!

-b


On Sat, 26 May 2001, bob {3.0} wrote:

> 
> After 6 or 7 hours of fixing the broken distutils that comes with MacPython,
> changing a line or two of pygame's C code, hacking together a setup file,
> and doing some other very strange things in general.. I actually got pygame
> to compile under MacOS classic.
> 
> Some things of note:
> SDL_ttf is going to be very difficult to compile..  I'll work on it monday
> Only one timer is allowed at a time on MacOS
> Music seems to be broken but sound works
> 
> This means that all of the examples worked, sans aliens.py (exception on
> music), chimp.py (no font support), fonty.py (duh), glcube.py (no pyopengl
> for MacOS.. yet), and vgrade.py (platform only supports 1 timer.. I don't
> think that's quite true, but the python interpreter seems to think so).
> 
> I'm gonna try and figure out how to bundle the little bastard up,
> BuildApplication doesn't seem to be very nice.. isn't bundling pyd files..
> but I'll see what I can do bout that.
> 
> So anyways, after everything seems to be working (maybe a week or two max),
> if anyone is interested, I can take a few requests to bundle up your app for
> the Mac so you can make pretty much everyone happy.  I guess BeOS is next
> eh?.. I do have a machine with BeOS too.. I suppose that'll be next month or
> something.
> 
> -bob
> 
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> http://pygame.seul.org
> 

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