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Re: [pygame] Questions about blitting



> Pygame may know, but it doesn't tell you. If something is out of range, it
> depends on how out-of-range it is. I had the display set at 468, 85. I put
a
> blit of surface on 500, 100.  It still ran, and didn't tell me anything,
but
> the text wasn't on the screen as you couldn't see it due to the screen
> setting.

But I'd like to know if pygame blits the surface also if it is out of
parent-surface's dimensions...