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Re: [pygame] [GSOC] svn and compile problem with pygame-svn



On Mon, May 4, 2009 at 4:44 PM, Lenard Lindstrom <len-l@xxxxxxxxx> wrote:
Ok, the transform problems were caused by the Mac not having MMX, so some untested code was conditionally compiled. As for the unit test errors I don't know what is happening there. Some newly added unit tests to base_test.py were ported back from the python3 trunk. That is where the Python 2.5 and 2.6 builds fail. What is happening to Python 2.4 is a mystery.

Lenard


hi,


it looks like that test is failing because of the missing scrap module. 

I guess that test was disabled before.  So if we put in a new scrap for osx then that test should pass.


cheers,