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Re: [pygame] blitting from-to surface with per-pixel alpha doesn't work...



Oh yeah, forgot to mention......after I got most of my use out of the 8 or 10 
or so NeHe tutorials that are ported to PyOpenGL, I went to the site linked 
below to view some of the later tutorials. Yeah, most of the OpenGL-specific 
stuff doesn't change much, so they're still quite useful.

One very odd problem I've had, though.....I CANNOT get shading to work. I 
can't even get example scripts to show shaded objects. Weird.

	-Matt Bailey

On Monday 28 November 2005 14:09, Jason Massey fired a shotgun at the keyboard 
and the following appeared:
> Once you've managed setting up a working PyOpenGL environment (never done
> it myself, so no tips or anything) I'd highly recommend looking into NeHe's
> OpenGL tutorials at http://nehe.gamedev.net
>
> They're written in C, but for the most part all of the drawing stuff is the
> same.  I believe they've even ported a fair number of the tutorials over to
> Python.