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Re: [pygame] blitting from-to surface with per-pixel alpha doesn't work...



On Mon, Nov 28, 2005 at 01:53:25PM -0500, Matt Bailey wrote:

> I would probably still use software rendering for anything like a card game, 
> strategy game (maybe), or any of the myriad of classical desktop puzzle 
> games. For most realtime stuff, I'd go with OpenGL.

What resources would you recommend for learning how to work with OpenGL?  
Everything I've seen so far I've really had a hard time wrapping my brain 
around, and I'd like to think I'm a fair to middlin' programmer and I'm 
certainly not a math-o-phobe (though my linear algebra is a mite bit 
rusty).  I've tried to teach myself OpenGL and each time I only feel like 
I half get it.  I just haven't had any "aha!" moments with it yet.


-- 
Randy Kaelber                                        randy@xxxxxxxxxxxx
Scientific Software Engineer  
Mars Space Flight Facility, Department of Geological Sciences
Arizona State University, Tempe, Arizona, USA