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Re: [pygame] getting setup to use PyOpenGL for 2D



On Tue, 2005-11-29 at 08:45 +0800, Simon Wittber wrote:

> Actually, its rather good for 2D, and easier and more consistent than
> SDL, once you grok the API. Its worth persevering, as once you get the
> hang of OpenGL, you can do some amazing, fast effects which are simply
> impossible with SDL.

When I said that OpenGL isn't usable for 2D I mean that's too low-level,
so one needs to defince a higher-lever layer that removes the
comfortness parts, so one can focus on gamewriting. 

I've just taken a look on SiGL, and hey! its seems to be usuable. At
least for me. Thank you for attracted attention to this!

-- 
DÃme

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