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Re: [pygame] getting setup to use PyOpenGL for 2D



On 11/29/05, D. Gyimesi <dgyimesi@xxxxxxxxx> wrote:
> I've just taken a look on SiGL, and hey! its seems to be usuable. At
> least for me. Thank you for attracted attention to this!

Be careful, I've left SiGL in a bit of a state after some speedy
hacking to get Torched Turf complete for the OMG Contest. I plan on
cleaning things up, and refactoring sometime later this week. I do try
to keep the API somewhat stable, though :-)


-Sw.