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Re: [pygame] getting setup to use PyOpenGL for 2D



On 11/29/05, D. Gyimesi <dgyimesi@xxxxxxxxx> wrote:
> Thank you for that. Anyway, if I don't use your stuff directly, I'll
> borrow ideas from it. Of course only when you agree with that :)
>

Go ahead, borrow as much as you like. Most of the OpenGL setup code is
in display.py, and image.py and texture.py are fairly generic. They
use PIL rather than pygame.image, which is probably the first thing
most people want to change.

-Sw.