[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] getting setup to use PyOpenGL for 2D



On Tue, 2005-11-29 at 09:26 +0800, Simon Wittber wrote:
> On 11/29/05, D. Gyimesi <dgyimesi@xxxxxxxxx> wrote:
> > I've just taken a look on SiGL, and hey! its seems to be usuable. At
> > least for me. Thank you for attracted attention to this!
> 
> Be careful, I've left SiGL in a bit of a state after some speedy
> hacking to get Torched Turf complete for the OMG Contest. I plan on
> cleaning things up, and refactoring sometime later this week. I do try
> to keep the API somewhat stable, though :-)

Thank you for that. Anyway, if I don't use your stuff directly, I'll
borrow ideas from it. Of course only when you agree with that :)

Anyway, if you need help on it or anything, you can find me :)


-- 
DÃme

        Home: http://dgyimesi.uw.hu