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Re: [pygame] ANNOUNCE: beta 0.1 of sForzando



Now this looks cool.
Some good examples.
This could really be useful for Pyzzle, both the draggable objects and menu
GUI tools. Both things I want in pyzzle but don't really feel like
reinventing the wheel. [-:

Hehe. I get the feeling I started Pyzzle much too early, with sForzando,
pymousetrap and PyUI all rocking along my code could be cut in half. (-:

Two pestering question.
How comprehensive are the GUI tools going to be?
Stuff like drop down menus, loading and saving boxes, check boxes and lists
all would be useful in Pyzzle.
I am still trying to decide how to do the menus in Pyzzle, weather to use
tcl/tk, PyUI and now sForzando. Talk about tonnes of cool options, open
sources rocks.

What functions will the draggable object stuff have?
For example if a player drags a key to a lock but misses the lock will the
key hover back to the games objects box? Stuff like that.

It looks cool, I cannot wait to have a good play with it.
Keep on coding
Andy




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