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Re: [pygame] MadTVs 1st test render.
>
> Or you could write a raytracer in python/C and make it distributed like
> seti@home except p2p. Then you'll be all set to take over the world after
> you get a bunch of people to use their spare computing power help render
the
> graphics for your game.
>
lol, yup just advertise it akin to those chain-mail million dollar schemes
'all the computing power in the world, FOR FREE!!'
heh :)
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