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Re: [pygame] Re: Images and Sounds
On Tue, 25 Oct 2005 10:29:34 +0100
Dan wrote:
>> I was wondering if any of you liked the idea of a
>>directory
>> on pygame (not CVS) that would have a lot of pictures
>>and
>> sounds for you to download?
>
>Even though the focus of the discussion has been images,
>it might be
>more helpful to concentrate on sounds first. Sounds are
>more generic and
>can easily be reused between programs without making all
>the games look
>alike. For example, a spaceship image is only useful in a
>certain type
>of game, and only if it's the right size, etc. By
>contrast, an explosion
>or a zap is very general and easy to reuse (or to swap
>out if a better
>one comes along).
>
>Sound also adds a lot to the experience of a game: like
>salt to a soup,
>which you don't notice by its own taste but by the way it
>brings the
>rest of the soup (game) to life.
>
>Once you have a directory of sounds that is proving
>itself useful, you
>can undertake the much larger effort of a directory of
>images.
>
>But that's just my opinion and I won't be participating
>in the effort.
>
>--
> People might say, "That's too bad about the
>earthquake. Now let's
> play a little video poker."
> - spokesman David Hooper, explaining why Oregon
>paid over
> $100,000 to ensure that its gambling machines
>would be
> online within hours after an earthquake
>
>
I think that you are right and sounds are harder to make than images anyway. So if we did do the directorys the sounds would come first.
I had a thought though. The images posted would all be up for editing so they could just be a template for the images you might use.
Sincerely, Matt