[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] PyGlyph: Making Examples Work



Richard Jones wrote:

On Friday 20 October 2006 01:20, Kris Schnee wrote:


I'd like to be able to render text in OpenGL so that I can do an
interface not limited to SDL rendering speeds, but so far I've not
succeeded. PyGlyph seems like a solution, but its Hello World example
crashes.

<code>
Traceback (most recent call last):
File "C:\Python24\pyglyph\example\hello.py", line 56, in ?
HelloExample().run()
File "C:\Python24\pyglyph\example\example_base.py", line 60, in run
self.init()
File "C:\Python24\pyglyph\example\hello.py", line 30, in init
fonts = pyglyph.font.LocalFontFactory(font_dir)
File "C:\Python24\pyglyph\font.py", line 117, in __init__
self.add(path)
File "C:\Python24\pyglyph\font.py", line 130, in add
self.add(os.path.join(path, file))
File "C:\Python24\pyglyph\font.py", line 132, in add
info = pyglyph.ttf.TruetypeInfo(path)
File "C:\Python24\pyglyph\ttf.py", line 93, in __init__
mmap.MAP_SHARED, mmap.PROT_READ)
AttributeError: 'module' object has no attribute 'MAP_SHARED'
</code>


Thanks, this is fixed in pyglyph-0.2.

Alex.