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Re: [pygame] image.load() -->> array?



On 10/26/07, Greg Ewing <greg.ewing@xxxxxxxxxxxxxxxx> wrote:
Ian Mallett wrote:
> I'm just saying there is a slight (though meaningless) advantage
> to having really high framerates.

Well, it can sometimes be useful as a relative measure
of rendering speed -- if you know that e.g. a particular
game runs at 50fps on some system, and the same game
runs (or can be made to run) at 200fps on another
system, then the second system must have about 4 times
the rendering power.

But a better way to *use* that power would be to keep
the same frame rate (which was already plenty high
enough) and render a more complex scene, add nice-
looking effects, etc.

Also, to get a meaningful result, you need to be doing
something useful during those frames -- the fact that
you can do nothing 900 times a second doesn't tell you
much.

--
Greg
Yep.