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Re: [pygame] Indie Game Host



Personally I use a "software firewall". For example, if the
application tries to create a new file, it asks my permission first.
It's kind of annoying but at least it keeps me safe.

On Thu, Oct 23, 2008 at 12:13 AM, Matt Kremer
<mattk@xxxxxxxxxxxxxxxxxxxx> wrote:
> Quoting Lenard Lindstrom <len-l@xxxxxxxxx>:
>
>> Aaron Maupin wrote:
>>>
>>> Matt Kremer wrote:
>>>
>>>> So, now that we know PyGames work with my P.G.O., I hope to see  some of
>>>> you around the community :) It should be a great way to  get the word out
>>>> about your games and allow people to play them  without downloading.
>>>
>>> Uh, you do know that downloading using a Java applet (or whatever  your
>>> system involves) instead of using the browser is still  downloading, right?
>>>
>>> Maybe you mean play without installing.
>>>
>> Also remember that Python is no more secure a language than C. Anything
>> goes.
>
> I am aware, as stated before, harmful "games" should be caught quickly, and
> the end user should exercise caution. I have a link to my TOS right by the
> play and download links on every games page.
>
>