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RE: [pygame] 3D engine ?



>As for C code, I would suggest that for any really useful API it will be
>necessary to have considerable C accelerators for the hot spots.  3-D
>graphics is too intensive to do everything in Python code.  Fallbacks to
>Python are fine, but aren't much use of the application runs at one frame
>per minute with them.

So I thought when writing a 3d object viewer in Python OpenGL.

However, when I started using Display Arrays, the speed shot up to almost
that of a C program.

The only problems I can see are complex modeling which
Display Arrays cannot be used for, culling, and collision detection.

However, if an engine doesn't do these, then Python code can be very
fast.

Timothy Downs
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