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Re: [pygame] Pyzzle-0.1 is online (finally)



Yeh sorry about anglefire it can be a bit crap.
Ill move the project over to sorceforge when ive got the time to set it up.

The levers do nothing,  I could see why that could be a bit frustrating. I
was going to extend Gloom, but MadTVs got to the point where test gameplay
renders are happening. So hopfully for Pyzzle-0.2 you will have a more
interactive and fun environment to play with.

The fast transitions do need work, I need a onMouseUp() function to detect a
complete mouse event and I havent figured out how to program a simple one
yet. Detecting a complete mouse click would slow the transitions down.

Oh yeh the music was from the offical Myst site so thats probally why it
fits in so well [:

Thanks for have a look
Andy

----- Original Message -----
From: "Frank Raiser" <crashchaos@gmx.net>
To: <pygame-users@seul.org>
Sent: Tuesday, September 11, 2001 7:34 AM
Subject: Re: [pygame] Pyzzle-0.1 is online (finally)


> On Tue, Sep 11, 2001 at 12:49:33AM +1000, Andrew Jones wrote:
> > Well better late then never.
> >
> > Pyzzles-0.1 is up.
> >
> > Cruse over to http://pyzzle.cjb.net to download the micro 2 room example
game:
> > 'Gloom the Castle of Doom'
> >
> > Please let loose on the feedback because this i my largest code I have
ever written (its a bit rough) ill be happly to hear it.
>
> Ok.. Here we go:
> 1. When I wanted to download Pyzzles I got a nasty error from anglefire
about
>    it not allowing file access from outside sources.. with a little hack I
>    managed to get the zip file (strip the file from the URL of the
anglefire
>    error and you'll get the same page within anglefire.. than download
again)
> 2. It looks great!! Just the ceiling doesn't fit in. A better gfx for it
and
>    your graphics are really good.
> 3. Navigation is a bit hard with that fast switching.. maybe you can
>    introduce smooth scrolling when changing directions?
>
> But all in all it's really a good start. The background music is perfect.
> Reminded me of the good old Myst days :) I even switched those triggers
into
> all possible positions just to find out there's no functionality
implemented
> with those yet :)
>
> Definitely great work there! Rock on
>
> --
> Raiser, Frank aka CrashChaos
> IRC: 141.30.225.9:6667 #United-Programmers
>
> Linux-Coding-Standard: "First off, I'd suggest printing out a copy of
> the GNU coding standards, and NOT read it. Burn them, it's a great
> symbolic gesture"
> ____________________________________
> pygame mailing list
> pygame-users@seul.org
> http://pygame.seul.org
>

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