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Re: [pygame] Problem combining pygame and wxwindows..
Stuart wrote:
Hello People.
I've lately been trying to get a pygame canvas inside wxwindows (I've been
using one externally for quite a time but would like to combine them now),
and have tried the windows examples existing out there on the web (under
windows 2000, I've also tried linux with no difference), however these don't
seem to work with current versions, as they simply segfault when I do the
required set_mode((x,y)) to size the canvas, does anyone have any ideas?
I haven't had any segfaults on windows xp. Oh, but I have only tested
on python 2.2, not 2.3. Have you tried this yet:
http://holton.ltc.vanderbilt.edu/wiki/wxGameCanvas
The demo requires pyODE, which currently only supports python 2.2,
although someone has compiled their own pyODE for python 2.3, see:
http://home.ix.netcom.com/~ajs/download/
Also, I would love to be able to have multiple pygame canvases in one app,
impossible? I've not tired this one too much as yet, but it would be very
usefull to know if anyone else has tried.
I don't know much about the SDL library that Pygame uses, but it doesn't
seem to support multiple windows. It needs something like what OpenGL
has to switch between different drawing contexts (wglMakeCurrent,
aglSetCurrentContext, CGLSetCurrentContext).