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Re: [pygame] using opengl in pygame?
- To: pygame-users@seul.org
- Subject: Re: [pygame] using opengl in pygame?
- From: Jan Ekholm <chakie@infa.abo.fi>
- Date: Thu, 2 Sep 2004 15:54:19 +0300 (EEST)
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- Delivery-date: Thu, 02 Sep 2004 08:54:51 -0400
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On Thu, 24 Jun 2004, Jasper Phillips wrote:
>
>On Thu, 24 Jun 2004, Jan Ekholm wrote:
>
>> On Wed, 23 Jun 2004, Jasper Phillips wrote:
>>
>> >> > Fantasy Strategy in a homebrew world. Simultaneous Turns. Battles
>> >> > reminscent of miniatures games. Strategic aspects reminiscent of
>> >> > various boardgames. Plot and adventure reminiscent of King of Dragon
>> >> > Pass. Magic and research distinct from traditional "shopping" tech
>> >> > trees. Extensible. Victory conditions beyond "beat everyone else".
>> >> > Dynamic episodic campaigns.
>>
>> Good luck with your project! I've always loved strategy games, so some
>> discussions about those on this list wouldn't be too bad. :) What kind of
>> networking solution do you have?
>
>Thanks, I hope it comes off well! Still a long haul until I'm done however.
>I'm avoiding talking much about my game until it nears completion, as I
>don't want to get forgotten in the sea of mediocre and unfinished games.
>I'd much rather come out guns blazing (well, as much as one man shop can!)
>
>For networking I use Twisted, which works nicely. I've stumbled across a
>couple of bugs, but it's good stuff. Certainly worlds better than socket
>programming!
A late reply to this post...
Anyway, how have your experiments with Twisted worked out? Still using it?
Would you recommend it? I've always been a bit against the way that
Twisted is a bit like "do it my way or no way" and prefers to steal the
main loop and delegate your game/app to just a small plugin in the Twisted
Framework (with a capital F). :)
--
Gravity is a habit that is hard to shake off.
-- Terry Pratchett, Small Gods