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Re: [pygame] Python and Pygame Beginner and Win32 API
Hi!
I have looked at this and it goes around-around but having an example, a layout, and all the needed variables and such in a list is what I need. I could not find them there.
This is so I get the form or layout correctly when using these things in a game.
The format to layout a button on a screen. The format to layout a combo box on a screen, window. The format or layout in making a list.
These are what I need at the moment so I can get a better understanding how to layout things inside a given window. For it seems that everything is very wordy and never gets to the point immediately. Examples are the best and can not find them.
I am using Python 2.5 at the moment. Loaded all the latest for both Python and Pygame. Now I just have to learn stuff which is easy to do in HTML, but for Python not as easy. Placing buttons and lists on a page and getting the data when selected. Things needed for the game I am writing, transferring over from Java Script. Where buttons and such have an easy format.
Bruce
Have you tried:
http://aspn.activestate.com/ASPN/docs/ActivePython/2.4/pywin32/
PyWin32.HTML
If you are writing a gui application though, you might want to
consider a higher level cross platform api, such as wxpython.
hth,
-Casey
On Sep 23, 2007, at 7:10 PM, RR4CLB wrote:
>
> Hi!
>
> I am a blind programmer and can not get any books so I have to
> either have an on-line tutorial or some kind of syntax library that
> explains how to setup, and define, and use windows api or win32 api.
>
> So, does anyone know where I can get an explanation on how to
> use and write Windows API calls for Python and Pygame?
>
> I am first interested in radial buttons, combo boxes, and
> buttons to jump to or call functions... For I have read the library
> and such for python and pygame and no detailed description or
> mention of the win32 api calling structure and such.
>
> Bruce
>
>
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