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Felipe Bergo wrote:
> Some thoughts on the question: currently XArchon uses GTK+ and was built
> with the Glade RAD tool. While I would go fine with GTK+, Glade is a pain.
> It seems SDL does not require any other library. Good. Chains of library
> requirements are a pain when getting games for Linux.
> I will only ask that you guys don't come with "let's use OpenGL and make
> it 3D". Requiring a dual 1 GHz Athlon to run a clone of an 80ies game is
> *not* good design.
> One important thing about XArchon is: the board should be bigger (possibly
> 64x64 squares) and resizable so that people with lesser screen sizes could
> play it too. (it doesn't need to be resizable to ANY size, but have a set
> of 3 to 5 board sizes to choose from)
I agree whole-heartedly with this sentiment. Being a bit of a purist, I
see no reason to incorporate any 3D into this project. The only
exception may be a theme set but it should not require openGL.