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Re: FNA campaign story



On 30.07.2004 20:28, FlashFashion wrote:
Jens Granseuer wrote:

> On 29.07.2004 20:28, FlashFashion wrote:
> I'm not sure about whether these Super Troopers should have
> long-range weapons. I think I'd just prefer a stronger brother like
> 18 10 10 5 10
>
> If you consider that none of the tanks we have has more than range
> 1 it doesn't really make sense on infantry.

Hmmmm... but i think that an slow unit that could fire at an range of two is more fun, maybe a rocket unit with low speed instead of an infantry?

Something like this:
http://www.mnd.gov.tw/armed/missile/mid6-b.htm
http://tw.imagesearch.yahoo.com/search/img?u=b&p=%A4%F5%BDb%A8t%B2%CE
Those don't have a good reason to be so slow, so they'd end up looking
very similar to the scouts.

It's not the infantry that's making me uneasy. I don't think I want
another ranged unit at all (except for the Battle Ships). Ranged attack
should be special and valuable, and if we have too many units with this
ability, it might just get too 'normal'.

> [no plot ideas for ThreeMountains]

Because of the map laying background, that is the yellow side attack the blue side,
and attempt to acquire an base of the blue side in the deep mountain, or accross the mountains,
I think it should be some event happen suddenly, which force the yellow side
to take on the blue side while being heavily outnumbered, that is what in my mind.

Something suddenly, and the war begun.
How about this. The FNA had driven the Kandelians out of some stronghold
earlier (maybe the yellow starting point), and were chasing the last
remains of the Imperial forces which abandoned the city shortly before
the FNA arrived. They got a little careless, however, and the Kandelians,
who had received reinforcements from the northern base, regrouped and
ambushed the advancing rebel troops which now find themselves encircled.
The FNA now sends the units which fell behind in the chase to break the
vise and get their trapped units back out.

Jens