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Re: Terrain info (was: UI: Enhance impassable terrain/damage indicator display)



On Tue, 05 Jul 2005 19:24:57 +0200, Jens Granseuer <jensgr@xxxxxxx> wrote:

On 03.07.2005 21:27, Andrej Krivulčík wrote:
It looks like the movement cost will suffice. As the terrain modifiers are
the same for each unit, it would be redundant to show them in each unit's
window.

Well, the movement cost is the same for all units, too, so...

This looks like we don't have to state these in each unit's info dialog :-).


But consider changing this. For example I think that infantry should be able to go through dense forest or walk on dirt road faster than heavy tanks. This would definitely need some extra balancing but I think that it's not that hard to implement.


How about implementing a help system? It would comprise of a window with a
menu (with entries Units, Terrain, maybe some general game information,
Combat, ...) and a submenu for each menu entry (or just some entries pop
out). This would almost certainly raise information accesibility because
reading 'man crimson' is a step further than just kicking in the game and
selecting Game Info or Help or whatever...

A full-blown help system is a lot of work, and while I don't want to rule it out for the future I don't want to tackle it right now. Anyway, whether we create a help system or just a terrain info dialog (which might be integrated into the help system later on), we need to answer very much the same questions: what, where, and how.

Well, if I want to have information on terrain, I want to know as much as possible: The image (on the map, perhaps also a "portrait", if we find some artist :-) ), movement cost and also combat modifiers (exact numbers). The info dialog should be accesible the same way like the unit info dialog (i.e. by right clicking on a hex and selecting an entry). If a player right-clicks on a unit, a menu will have to appear like on transporters (instead of showing unit info directly or displaying the "Access denied" window). The important thing is to be able to get info about terrain below an enemy unit.


Andrej