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Re: Stealth



On Sun, 10 Apr 2005, Jens Granseuer wrote:
On 09.04.2005 19:53, Jonathan Koren wrote:
On 07.04.2005 23:32, Jonathan Koren wrote:
Say the low bits identify
individual units (i.e. medium tank, aa tank, heavy tank) and the high bits
indicate a broad unit class (i.e. tank, boat, aircraft, artillery, train,
person)?
[...]
I was just thinking toggle switches for each unit class.  Well why do you
think you need to select each individual unit?

I don't. On the contrary, I think it would be harmful. It was what you said (quoted above) that made me think _you_ wanted to have that feature.

I was just illustrating how you could use the bitmask to distinguish individual unit types where you needed to. You know like determining whether or not a unit can cross a mountain or something. :)


If you don't then I guess we're good to go. However, if nobody's waiting for the immediate implementation I'd like to hold it off for a bit, since it's one of those compatibility breakers, and they are better applied in packs (or Matthias will get mad at me ;-)).

Oh yeah, absolutely.

--
Jonathan Koren World domination? I'll leave that to the jkoren@xxxxxxxxxx religious nuts and Republicans, thank you.
http://www.cs.siu.edu/~jkoren/ -- The Monarch, "Venture Brothers"