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Re: UI: Enhance impassable terrain/damage indicator display



On Sat, 02 Jul 2005 18:18:56 +0200, Jens Granseuer <jensgr@xxxxxxx> wrote:

On 02.07.2005 00:02, Andrej Krivulčík wrote:
On Fri, 01 Jul 2005 21:09:51 +0200, Dave Fancella <dave@xxxxxxxxxxxxxxxx>
wrote:
I also think that the terrain should be either shaded or outlined/marked
otherwise, but not both. The red dot would IMHO do the trick quite well.

The red dot may actually work nicely in combination with shading IMO.

I haven't actually seen it either way but the way it is now the water tiles are a bit confusing (for example in the troopships' info window -- the darkened shallow water looks like normal deep water (which isn't in the window) and the deeper water is lighter than it)...



> What's wrong with two panes, one that says "passable terrain" with the
> modifiers overlayed on the terrain marker, and one that says "impassable
> terrain"?

What I like about the current design is * needs no labels/additional description/whatnot

This is true but the player also doesn't have any information which could come handy sometimes. If there would be a row of movement points for the terrains under the terrain images, there wouldn't have to be too many extra elements (like "Movement" or something like this) and just few notes in the tutorial mission and manual.



* very compact so it can be used in shop/transporter windows as well

Adding the extra row wouldn't hurt much, would it? Or we could just omit the extra information in the container windows.



I like this idea. I think that there should be movement cost and possibly
combat modifiers shown in the unit info window. Either overlayed as Dave
suggested or somewhere below the respective terrain. You know, sometimes
people aren't satisfied with statement like "units fight usually better in
forests" :-).


Whew, I have just looked in the game data and found out that this
statement would suffice :-). But I'd like to know the exact numbers
without examining the sources :-).

We discussed a terrain info display before but never reached a conclusion.
It would be good if the data could be accessed in-game somehow but it's a
little tricky to decide what to show, where, and how. I don't think the
unit info window is the right place.

Another possibility would be to display the movement cost and/or combat bonuses in the lower left-hand corner (where the shop/unit names are shown) when clear terrain is selected. This way the player would have just the information he needs (me thinks)...


Andrej