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Re: UI: Enhance impassable terrain/damage indicator display



On 02.07.2005 23:55, Andrej Krivulčík wrote:
> On Sat, 02 Jul 2005 18:18:56 +0200, Jens Granseuer <jensgr@xxxxxxx> wrote:
> > The red dot may actually work nicely in combination with shading IMO.
> 
> I haven't actually seen it either way but the way it is now the water  
> tiles are a bit confusing (for example in the troopships' info window --  
> the darkened shallow water looks like normal deep water (which isn't in  
> the window) and the deeper water is lighter than it)...

You have a point there. Attached is a shot to compare both versions.
It's pretty obvious the shading doesn't work too well.

> > What I like about the current design is
> > * needs no labels/additional description/whatnot
> 
> This is true but the player also doesn't have any information which could  
> come handy sometimes. If there would be a row of movement points for the  
> terrains under the terrain images, there wouldn't have to be too many  
> extra elements (like "Movement" or something like this) and just few notes  
> in the tutorial mission and manual.

That gets us back to what we want to display. If it's just movement
points, then you're right. If it's combat modifiers, too, then probably
not.

> > * very compact so it can be used in shop/transporter windows as well
> 
> Adding the extra row wouldn't hurt much, would it? Or we could just omit  
> the extra information in the container windows.

No, but Dave's two-pane approach would.

> > We discussed a terrain info display before but never reached a  
> > conclusion.
> > It would be good if the data could be accessed in-game somehow but it's a
> > little tricky to decide what to show, where, and how. I don't think the
> > unit info window is the right place.
> 
> Another possibility would be to display the movement cost and/or combat  
> bonuses in the lower left-hand corner (where the shop/unit names are  
> shown) when clear terrain is selected. This way the player would have just  
> the information he needs (me thinks)...

Nice idea, but it won't work, I think. You will often (mostly?) want to
know what the modifiers are for terrain you or your enemy is standing on.
We could of course always show the info, but that way i feel the bar will
get more in the way than it helps, since after you've played a few
times, you probably won't need the information much anymore.

Jens

Attachment: uinfo.png
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