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Re: gEDA-user: Gerbv with OpenGL
Peter Clifton wrote:
> This uses Cairo to render into a memory buffer, and then we use that on
> a GL context created with GtkGLExt.
> I mainly knocked this up to play with some OpenGL coding, and as a test
> for a 3D SpaceNavigator "joystick" (6 axis, used for navigating 3D
> objects / worlds).
>
Wow, going 3D is that easy you did it in a day?
The 3d of several planes at heights would be a good 3D model of a
stuffed board...for box planning purposes...
So, how fast could you hook pcb to blender? (Just kidding, sort of...)
John G
--
Ecosensory
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