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Re: gEDA-user: Gerbv with OpenGL
Bert Timmerman wrote:
> It would be to rough for eye-candy, and good enough for checking whether
> stuff on a pcb fits in a casing of some sort.
Just the rough look would be high value in planning and avoiding mistakes...
Importing a rough looking model into a blender scene being used to design a box,
wiring or flat flex cable routes, etc. would be a boon.
>
>>> So, how fast could you hook pcb to blender? (Just kidding, sort of...)
>> I've not used blender.. doing this properly as a 3D model is going to be
>> a lot more work than a quick trick to use OpenGL for rendering the image
>> of the board.
>>
>
> Now that would be an exporter for pcb ;-)
>
> And a heck of a dependency for the average user.
But, more realistically, it could be a pcb exporter plugin! :-)
Blender has python scripting...it's not so outrageous to think of
a pcb plugin that would export courtyard shapes in a group, so you use them
with Blender and the CAD scripts for setting metric or english grids
and measuring distances in the 3d scene...
I just like to start rumor-like ideas percolating, not that me or anyone else will
find time to execute any of it tomorrow... :-)
John Griessen
--
Ecosensory Austin TX
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