John Coppens wrote:
Polygons are (usualy) defined by their corner points. Rotations of points areI'm somewhat confused about the workings of PCB in this aspect - I suspect this has something to do with the complexity of rotation etc.
most often done by multiplying with a rotation matrix - so there is nothingspecial about general polygons and rotation compared to rectangles or triangles.
(90° rotations of points can be done by coordinate flipping, but again nothing special)
Just my 2 cents _______________________________________________ geda-user mailing list geda-user@xxxxxxxxxxxxxx http://www.seul.org/cgi-bin/mailman/listinfo/geda-user